using UnityEngine;
using System.Collections;


[System.Serializable]
public class ComboInputStep
{
	ComboAttack				m_caNextAttack;
	//int						m_iNextAttackId;
	float 					m_fTimeWindowStart;
	float 					m_fTimeWindowPerfectStart;
	float 					m_fTimeWindowPerfectEnd;
	float 					m_fTimeWindowEnd;
	float 					m_fTimeRequiredHolding;
	bool					m_bConfirmed;
}
